A RETRO SKULL-BOUNCING GAME

SKULLFALL

Aim the skull cannon, fire an eyeball and clear every bleeding red skull before your balls run out. Made to play with one thumb on the bus.

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A board of skulls shaped like a toadstool, with the skull cannon and its backbone of eyeballs at the top and the aiming rail along the bottom

HOW TO PLAY

  • SLIDE TO AIM

    Put your thumb near the bottom of the screen and slide it: far left aims hard left, far right aims hard right. Lift to fire. On your first go, a ghost thumb shows you how. On a computer, point and click.

  • CLEAR THE RED SKULLS

    Hit every red skull to beat the level. The last one gets the slow-motion treatment, then EXTREME FEVER: the skull spits out every ball you saved. Clear the whole board for a big bonus and a token to spin a power again.

  • GREEN SKULLS ARE POWERS

    Gravity Well, Multiball, Bounce House, Inversion, Spooky Ball, Fireball, Lightning Bolt, Alexandra Unicorn or Evil Twin. Fireball comes first, then Gravity Well and Multiball, then one more with each new world, and each one debuts on a level built to show it off. After that, spin for one on each level's card: never the same one three levels running.

  • BIG SHOTS PAY

    Every five skulls in one shot multiplies their points, and twelve in one shot wins a free ball. So does landing in the cauldron.

  • PURPLE IS HAUNTED

    Worth 500 points, and it moves after every shot.

  • PICK UP WHERE YOU LEFT OFF

    Progress saves on your device. Short levels fit a stop or two on the train.

35 LEVELS, 7 WORLDS

The Graveyard: a path of slides winding down the hill past tombstones made of skulls
THE GRAVEYARD
The Catacombs: a turning spider web of skulls
THE CATACOMBS
The Bog: a toadstool with bouncy spots
THE BOG
The Inferno: a volcano with lava slides
THE INFERNO
The Storm: a castle of skulls in a thunderstorm, its towers walled in with bone
THE STORM
The Carnival: a striped big top of skulls with circus cannons on its ring floor and a hoop of red skulls
THE CARNIVAL
The Void: a flying saucer of skulls with red aliens under its glass dome and a tractor beam
THE VOID

Every level is a picture made of skulls: slides winding down the graveyard hill, a bat that flaps, a snake that slithers, a spider web that turns. New skulls join as you go, each on a level built around it: a shield armoured in helmets, a web that catches your ball, a toadstool full of rubber skulls that bat it all over the place, a frog's sticky tongue, bombs in rings of red skulls, a monster whose stitched scar bursts into more skulls, circus cannons that blast your ball back up and warps that send it clean across the board. In the Storm, the Lightning Bolt charges your ball and calls lightning down on everything above the sixth skull it hits, or above the spot where it falls out. At the Carnival, Alexandra the unicorn gallops across the board, calling her name and trampling every skull in her path, and out in the Void an evil twin mirrors your ball on the other side of the board. When the worlds run out, Endless keeps dealing new boards.

PLAY SKULLFALL

On a phone, tap FULL SCREEN on the title screen. On an iPhone, add the game to your home screen to play it full screen.